> For the complete documentation index, see [llms.txt](https://chunkedworld.gitbook.io/chunkedworld/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chunkedworld.gitbook.io/chunkedworld/the-wider-world/wilderness.md).

# Wilderness

What opens up at Freeman, and how Chunk Generators restore the world

At Freeman, your island border disappears and you can walk out into the void - but there's nothing there until someone restores it.

## Chunk Generators - `/cw gen`

`/cw gen` buys Chunk Generator items - glowing grass-block items, $1,000 each, up to 64 at once. You need to own all 25 of your island's chunks before you can buy them. Payment is upfront, and Chunk Generators are deliberately tradeable - sharing or selling them to other players is allowed by design.

To use one: stand at the edge of generated land, face the void chunk you want to restore, and right-click with the generator. Preview particles outline the target chunk. It has to be adjacent to existing land - after a short rise animation, real generated terrain appears, with ores, loot, structures, and mobs, exactly like an island chunk.

## Wilderness rules

* Wilderness chunks are unowned and shared - anyone can build, mine, and loot them. Nothing out there is protected.
* PvP is on for everyone in the wilderness. Only VIP players can toggle their own PvP off - see [VIP](/chunkedworld/vip/vip.md).
* Every chunk you generate counts toward your "chunks reclaimed" stat, shown on leaderboards - including a weekly top-generator leaderboard at spawn.
* Structures are fully functional: pillager outposts continuously spawn pillagers and patrol captains (kill a captain outside a raid for an ominous bottle), nether fortresses spawn wither skeletons and blazes, and monuments and other structures behave as in vanilla.

Chunk generation events - a weekly window with bonus loot for restoring chunks - are covered on the [Events](/chunkedworld/events/events.md) page.


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