> For the complete documentation index, see [llms.txt](https://chunkedworld.gitbook.io/chunkedworld/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chunkedworld.gitbook.io/chunkedworld/economy/spawners.md).

# Spawners

Buyable mob spawners - the main mid-to-late game money sink

Buyable mob spawners are the main mid-to-late game money sink, and the main route to passive-feeling income.

## How spawners work here

Spawners are physical blocks you place on your island, bought from the shop and placed like any block.

Key mechanics:

* Spawners only run while a player is nearby (16-block activation range). They don't produce anything while you're offline or away from your island. All payback figures below assume time actually spent at the farm.
* Spawners can be stacked. Stacking multiplies output and cost together, so it doesn't change how long a spawner takes to pay for itself.
* Roughly 360 mobs per hour from a single, unstacked spawner.

## Visiting other players' farms

Spawner farms can be made visitable - run `/cw visit`, or use the visit option in your island settings, to travel to another player's island. Visitors get free XP from the farm; the loot goes to the owner. Visiting is a genuine benefit, but never a substitute for owning your own setup.

## Prices and payback

{% hint style="info" %}
Spawner prices aren't listed here - the economy is periodically rebalanced and any figure written down would go stale. Always check `/shop` for the live price before committing to a purchase.
{% endhint %}

Spawner prices are set so that more expensive spawners pay for themselves faster. Saving up for the next tier always beats buying more of what you can already afford.

Payback times are measured in time actually spent at the farm, not real time, since spawners only run while a player is nearby.

## Notes on specific spawners

* **Iron Golem** - the easiest farm to build. No darkness needed, works in daylight, and Looting doesn't affect its drops at all, so you don't need an enchanted sword setup.
* **Magma Cube** - no spawn requirements whatsoever, so it works anywhere.
* **Enderman** - also the best XP mob on the server, which makes it worth more than its price suggests if you need levels.
* **Slime** - not sold. Slimes remain natural-spawn only.

## Acquisition

Base spawner items are shop purchases - open `/shop` and find the spawners category. Spawner types aren't craftable.

## Related

* [Shop, Selling, and Auction House](/chunkedworld/economy/shop-selling-and-auction-house.md) for prices and selling what your farm produces.
* [Sell Wands](/chunkedworld/economy/sell-wands.md) - pairs naturally with a farm's collection chest.


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://chunkedworld.gitbook.io/chunkedworld/economy/spawners.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
