> For the complete documentation index, see [llms.txt](https://chunkedworld.gitbook.io/chunkedworld/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chunkedworld.gitbook.io/chunkedworld/economy/how-to-earn-money.md).

# How to Earn Money

Where money actually comes from, in order - plus two enchantment tips most players skip

Everything below already has its own detail page - this one puts the pieces in order, so you know what to prioritize at each stage, and adds two enchantment tips that quietly multiply the income you're already generating.

## The order that actually works

{% stepper %}
{% step %}

### Quests

Run `/q`, or click Quests in the [Chonky](/chunkedworld/getting-started/chonky-your-companion.md) menu. Every quest pays cash, and quests are also what unlock your next rank - the best money-per-minute available to a new or mid-rank player. See [Quests](/chunkedworld/progression/quests.md).
{% endstep %}

{% step %}

### Daily income

Daily Reward, Daily Tasks, and Voting - free money for almost no effort, every day. Fully covered in [First Money](/chunkedworld/economy/first-money.md); this page won't repeat it.
{% endstep %}

{% step %}

### A cobblestone/stone generator

The first real "infinite" farm - just water and lava, both obtainable early. Cheap, renewable, and it feeds mining-flavored quests as a side effect. See the generator section below.
{% endstep %}

{% step %}

### Selling what you've gathered

`/shop` and `/sellall` for bulk raw materials, `/ah` for anything worth more sold player-to-player. See [Shop, Selling, and Auction House](/chunkedworld/economy/shop-selling-and-auction-house.md).
{% endstep %}

{% step %}

### Spawners

The mid-to-late game ceiling - passive-feeling income once you can afford the investment. See [Spawners](/chunkedworld/economy/spawners.md).
{% endstep %}
{% endstepper %}

## Build a cobblestone (or stone) generator

A classic infinite-resource setup: get a water source and a lava source next to each other so they continuously form cobblestone (or obsidian, depending on the arrangement), then mine it and repeat. It costs nothing to run once it's built and never runs dry.

{% hint style="success" %}
Don't sell the cobblestone raw - smelt it into stone first. Stone sells for more than cobblestone, and the generator produces just as much of it either way, so the smelting step is free money for the cost of a furnace and some fuel.
{% endhint %}

It's not going to out-earn a spawner farm at scale, but it costs almost nothing to set up on day one, and the mining quests it feeds along the way pay for themselves.

## The hack: enchant your farming tools, not just your combat gear

Most players enchant a sword or armor for PvP or mob fighting and never think to enchant a hoe. Both of the enchantments below multiply the income from farms you already have - no extra land, no extra spawners, same grind, more money.

### Looting III on your farm sword

Looting increases mob drop quantity. Wear an enchanted sword at your mob spawner farm and you get more sellable loot from the exact same kills in the exact same time.

{% hint style="warning" %}
Looting doesn't affect Iron Golem drops at all - the hack applies to loot-bearing spawner mobs in general (Magma Cube, Enderman, zombie-types, and so on), not Golems. See [Spawners](/chunkedworld/economy/spawners.md).
{% endhint %}

Get one the normal way: an enchanting table roll at max level (enough bookshelves gives a shot at Looting III directly), or anvil-combine two lower-level Looting items or books. Enchanted Books also turn up as crate rewards - see [Crates and Keys](/chunkedworld/crates-and-keys/crates-and-keys.md) for current odds.

### Fortune III on a farming hoe

Fortune on a hoe increases crop yield when harvesting fully grown crops - more wheat, carrots, potatoes, and beetroot per harvest off the exact same farmland.

{% hint style="info" %}
You don't have to gamble on an enchanting table roll for this one - a **Diamond Hoe (Fortune III)** is a named Event Crate reward. Punching Froglights during a chunk generation event or clearing a ChunkRush chamber can hand you the finished item directly. See [Crates and Keys](/chunkedworld/crates-and-keys/crates-and-keys.md) and [ChunkRush](/chunkedworld/events/chunkrush.md).
{% endhint %}

Swap it in on any crop farm - it costs you nothing per harvest and pays out every single time.

## Related

* [First Money](/chunkedworld/economy/first-money.md) - the day-one version of this page, for players below Settler+ income.
* [Shop, Selling, and Auction House](/chunkedworld/economy/shop-selling-and-auction-house.md) - where everything above eventually gets turned into cash.
* [Spawners](/chunkedworld/economy/spawners.md) - the long-term ceiling once starter farms are outgrown.
* [Sell Wands](/chunkedworld/economy/sell-wands.md) - the natural "cash out" step once either hack above has filled a collection chest.


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